食人之城
v2.0.0by Q神传说CustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Tea LadyIf both your alive neighbours are good, they can't die.
Town CrierEach night*, you learn if a Minion nominated today.
Bounty HunterYou start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
FarmerIf you die at night, an alive good player becomes a Farmer.
AtheistThe Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
OracleEach night*, you learn how many dead players are evil.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
TinkerYou might die at any time.
MutantIf you are "mad" about being an Outsider, you might be executed.
Minion
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
VizierAll players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
MarionetteYou think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Demon
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Poppy GrowerDo not inform the Demon/Minions who each other are
- 5
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 6
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 7
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 8
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 9
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 10
Bounty HunterPoint to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.
- 11
SpyShow the Grimoire to the Spy for as long as they need.
- 12DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 4
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 5
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 6
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 7
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 8
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 9
TinkerThe Tinker might die.
- 10
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 11
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 12
Bounty HunterIf the known evil player has died, point to another evil player.
- 13
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 14
SpyShow the Grimoire to the Spy for as long as they need.
- 15DDawn
Wait for a few seconds. End the Night Phase.
Vizier, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Spy & Poppy GrowerIf the Poppy Grower has their ability, the Spy does not see the Grimoire.