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Foutje moet kunnen

v1.0.0

by DuiventilCustomDifficulty:

1
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Bounty Hunter
    Jinxed with Kazali

    You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]

  • Empath

    Each night, you learn how many of your 2 alive neighbours are evil.

  • High Priestess

    Each night, learn which player the Storyteller believes you should talk to most.

  • Sailor

    Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

  • Village Idiot

    Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]

  • Fortune Teller

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Lycanthrope

    Each night*, choose a living player: if good, they die, but they are the only player that can die tonight.

  • Alsaahir

    Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.

  • Nightwatchman

    Once per game, at night, choose a player: they learn who you are.

  • Seamstress

    Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

  • Alchemist
    Jinxed with Wraith

    You have a not-in-play Minion ability.

  • Amnesiac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

  • Virgin

    The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.

Outsider

  • Klutz

    When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

  • Hatter

    If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

  • Zealot

    If there are 5 or more players alive, you must vote for every nomination.

  • Damsel

    All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.

Minion

  • Wizard

    Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.

  • Wraith

    You may choose to open your eyes at night. You wake when other evil players do.

  • Summoner
    Jinxed with Alchemist
    Jinxed with Hatter
    Jinxed with Kazali

    You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]

  • Goblin

    If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

Demon

  • Kazali

    Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]

  • Lleech

    Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.

  • Al-Hadikhia

    Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.

  • Riot

    Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]

Fabled & Loric

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Alchemist

    Show the Alchemist a not-in-play Minion token

  5. 5
    Sailor

    The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.

  6. 6
    Lleech

    The Lleech points to a player. Place the Poisoned reminder token.

  7. 7
    Damsel

    Wake all the Minions, show them the 'This character selected you' card and the Damsel token.

  8. 8
    Amnesiac

    Decide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.

  9. 9
    Empath

    Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.

  10. 10
    Fortune Teller

    The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.

  11. 11
    Seamstress

    The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.

  12. 12
    Bounty Hunter

    Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.

  13. 13
    Nightwatchman

    The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.

  14. 14
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Sailor

    The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.

  3. 3
    Lycanthrope

    The Lycanthrope points to a living player: if good, they die and no one else can die tonight.

  4. 4
    Al-Hadikhia

    The Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.

  5. 5
    Lleech

    The Lleech points to a player. That player dies.

  6. 6
    Damsel

    If selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.

  7. 7
    Amnesiac

    If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.

  8. 8
    Empath

    Show the finger signal (0, 1, 2) for the number of evil neighbours.

  9. 9
    Fortune Teller

    The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.

  10. 10
    Seamstress

    If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.

  11. 11
    Bounty Hunter

    If the known evil player has died, point to another evil player.

  12. 12
    Nightwatchman

    The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.

  13. 13
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

High Priestess, Village Idiot, Alsaahir, Hatter, Zealot, Wizard, Wraith, Summoner, Kazali, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Bounty Hunter
    p
    Bounty Hunter & philosopher

    If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.

  • Jinxed with Bounty Hunter
    Jinxed with Kazali
    Bounty Hunter & Kazali

    An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.

  • Jinxed with Summoner
    c
    Summoner & clockmaker

    If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created.

  • Jinxed with Summoner
    Jinxed with Alchemist
    Summoner & Alchemist

    If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.

  • Jinxed with Summoner
    p
    Summoner & poppygrower

    If the Poppy Grower is alive when the Summoner acts, the Summoner chooses which Demon, but the Storyteller chooses which player.

  • Jinxed with Summoner
    m
    Summoner & marionette

    The Marionette neighbors the Summoner. The Summoner knows who the Marionette is.

  • Jinxed with Summoner
    p
    Summoner & pithag

    The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.

  • Jinxed with Summoner
    Jinxed with Hatter
    Summoner & Hatter

    The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.

  • Jinxed with Summoner
    c
    Summoner & courtier

    If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.

  • Jinxed with Summoner
    e
    Summoner & engineer

    If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immediately.

  • Jinxed with Summoner
    z
    Summoner & zombuul

    If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.

  • Jinxed with Summoner
    p
    Summoner & pukka

    The Summoner may choose a player to become the Pukka on the 2nd night.

  • Jinxed with Summoner
    l
    Summoner & legion

    If the Summoner creates Legion, most players (including all evil players) become evil Legion.

  • Jinxed with Summoner
    Jinxed with Kazali
    Summoner & Kazali

    The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.

  • Jinxed with Summoner
    p
    Summoner & preacher

    If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.

  • Jinxed with Summoner
    l
    Summoner & lordoftyphon

    If the Summoner creates a Lord of Typhon, the Lord of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.

  • Jinxed with Kazali
    g
    Kazali & goon

    The Kazali can choose that the Goon player is one of their evil Minions.

  • Jinxed with Kazali
    m
    Kazali & marionette

    If the Kazali chooses to create a Marionette, they must choose one of their neighbors.

  • Jinxed with Kazali
    h
    Kazali & huntsman

    If the Kazali chooses the Damsel to become a Minion, and a Huntsman is in play, a good player becomes the Damsel.

  • Jinxed with Kazali
    c
    Kazali & choirboy

    The Kazali cannot choose the King to become a Minion if a Choirboy is in play.

  • Jinxed with Kazali
    s
    Kazali & soldier

    The Kazali can choose that the Soldier player is one of their evil Minions.

  • Jinxed with Lleech
    m
    Lleech & mastermind

    If the Mastermind is alive and the Lleech's host dies by execution, the Lleech lives but loses their ability.

  • Jinxed with Lleech
    s
    Lleech & slayer

    If the Slayer slays the Lleech's host, the host dies.

  • Jinxed with Riot
    m
    Riot & mayor

    The Mayor may choose to stop nominations. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.

  • Jinxed with Riot
    m
    Riot & monk

    If Riot is in play, the Monk-protected player is safe from all evil abilities.

  • Jinxed with Riot
    f
    Riot & farmer

    Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.

  • Jinxed with Riot
    i
    Riot & innkeeper

    If Riot is in play, the Innkeeper-protected player is safe from all evil abilities.

  • Jinxed with Riot
    s
    Riot & sage

    Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

  • Jinxed with Riot
    b
    Riot & banshee

    Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.

  • Jinxed with Riot
    r
    Riot & ravenkeeper

    Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

  • Jinxed with Riot
    s
    Riot & soldier

    If Riot is in play, the Soldier is safe from all evil abilities.

  • Jinxed with Riot
    g
    Riot & grandmother

    If Riot is in play and the Grandchild dies during the day, the Grandmother dies too.

  • Jinxed with Riot
    k
    Riot & king

    If Riot is in play, and at least 1 player is dead, the King learns an alive character each night.

  • Jinxed with Riot
    e
    Riot & exorcist

    If the Exorcist chooses Riot on the 3rd night, Minions do not become Riot.

  • Jinxed with Alchemist
    Jinxed with Wraith
    Alchemist & Wraith

    An Alchemist-Wraith has no Wraith ability & a Wraith is in play. After each execution, a living Alchemist-Wraith may publicly guess a living player as the Wraith. If correct, the Demon must choose the Wraith tonight.