Foutje moet kunnen
v1.0.0by DuiventilCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Fortune TellerEach night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
AlsaahirEach day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
NightwatchmanOnce per game, at night, choose a player: they learn who you are.
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Alchemist
You have a not-in-play Minion ability.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
HatterIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
ZealotIf there are 5 or more players alive, you must vote for every nomination.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Minion
WizardOnce per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
WraithYou may choose to open your eyes at night. You wake when other evil players do.
Summoner


You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
KazaliEach night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Al-HadikhiaEach night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
RiotNominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 6
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 7
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 8
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 9
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 10
Fortune TellerThe Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.
- 11
SeamstressThe Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 12
Bounty HunterPoint to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.
- 13
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 3
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 4
Al-HadikhiaThe Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.
- 5
LleechThe Lleech points to a player. That player dies.
- 6
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 7
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 8
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 9
Fortune TellerThe Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.
- 10
SeamstressIf the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 11
Bounty HunterIf the known evil player has died, point to another evil player.
- 12
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 13DDawn
Wait for a few seconds. End the Night Phase.
High Priestess, Village Idiot, Alsaahir, Hatter, Zealot, Wizard, Wraith, Summoner, Kazali, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes
pBounty Hunter & philosopherIf the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.

Bounty Hunter & KazaliAn evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
cSummoner & clockmakerIf the Summoner is in play, the Clockmaker does not receive their information until a Demon is created.

Summoner & AlchemistIf there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.
pSummoner & poppygrowerIf the Poppy Grower is alive when the Summoner acts, the Summoner chooses which Demon, but the Storyteller chooses which player.
mSummoner & marionetteThe Marionette neighbors the Summoner. The Summoner knows who the Marionette is.
pSummoner & pithagThe Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.

Summoner & HatterThe Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
cSummoner & courtierIf the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
eSummoner & engineerIf the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immediately.
zSummoner & zombuulIf the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.
pSummoner & pukkaThe Summoner may choose a player to become the Pukka on the 2nd night.
lSummoner & legionIf the Summoner creates Legion, most players (including all evil players) become evil Legion.

Summoner & KazaliThe Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
pSummoner & preacherIf the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
lSummoner & lordoftyphonIf the Summoner creates a Lord of Typhon, the Lord of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.
gKazali & goonThe Kazali can choose that the Goon player is one of their evil Minions.
mKazali & marionetteIf the Kazali chooses to create a Marionette, they must choose one of their neighbors.
hKazali & huntsmanIf the Kazali chooses the Damsel to become a Minion, and a Huntsman is in play, a good player becomes the Damsel.
cKazali & choirboyThe Kazali cannot choose the King to become a Minion if a Choirboy is in play.
sKazali & soldierThe Kazali can choose that the Soldier player is one of their evil Minions.
mLleech & mastermindIf the Mastermind is alive and the Lleech's host dies by execution, the Lleech lives but loses their ability.
sLleech & slayerIf the Slayer slays the Lleech's host, the host dies.
mRiot & mayorThe Mayor may choose to stop nominations. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
mRiot & monkIf Riot is in play, the Monk-protected player is safe from all evil abilities.
fRiot & farmerEach night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
iRiot & innkeeperIf Riot is in play, the Innkeeper-protected player is safe from all evil abilities.
sRiot & sageEach night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
bRiot & bansheeEach night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
rRiot & ravenkeeperEach night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
sRiot & soldierIf Riot is in play, the Soldier is safe from all evil abilities.
gRiot & grandmotherIf Riot is in play and the Grandchild dies during the day, the Grandmother dies too.
kRiot & kingIf Riot is in play, and at least 1 player is dead, the King learns an alive character each night.
eRiot & exorcistIf the Exorcist chooses Riot on the 3rd night, Minions do not become Riot.

Alchemist & WraithAn Alchemist-Wraith has no Wraith ability & a Wraith is in play. After each execution, a living Alchemist-Wraith may publicly guess a living player as the Wraith. If correct, the Demon must choose the Wraith tonight.