Snake Hunt
v1.0.0by PogoFoxCustomDifficulty:
Bootlegger rules
- At the end of each day, each player must choose another player publicly, going clockwise, starting from a random player. If a player's character chooses a player at night, this public end-of-day choice counts as their night's choice. If a player's character does not choose a player at night, their end-of-day choice has no effect. If multiple Snake Charmers choose the same player that registers as a Demon, the first Snake Charmer to choose that player triggers the rest of their ability.
- At night, the Storyteller will only wake players whose characters/alignments have changed to inform them, and wake a player who has just become The Demon so they can choose one player privately.
- There are more Snake Charmers than Soldiers in play. The number of Soldiers is equal to the number of Outsiders plus or minus 1.
- Soldiers cannot be poisoned by the Demon.
- A Recluse can register as a Demon to a Snake Charmer, and can register differently to each Snake Charmer that chose them in a night.
- The night a Pukka is chosen by a healthy Snake Charmer, the old Pukka's already-poisoned target still dies from the poison (but their most recent end-of-day target is not poisoned), and the new Pukka privately chooses a new player to be poisoned.
- The night a Lleech is chosen by a healthy Snake Charmer, the old Lleech's new end-of-day target does not die, and the new Lleech privately chooses a player to be their host.
- The poisoning caused by a Snake Charmer only lasts for two nights (the night of the poisoning, and the next night until dawn).
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
SoldierYou are safe from the Demon.
Outsider
TinkerYou might die at any time.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
Minion
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
WraithYou may choose to open your eyes at night. You wake when other evil players do.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
MastermindIf the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lleech
Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Traveller
ThiefEach night, choose a player (not yourself): their vote counts negatively tomorrow.
BureaucratEach night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Bone CollectorOnce per game, at night, choose a dead player: they regain their ability until dusk.
VoudonOnly you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required.
Fabled & Loric
PopeThere are duplicate good characters in play. They might also be bluffs.
BootleggerThis script has homebrew characters or rules.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 5
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 6
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 7
PukkaThe Pukka points to a player. That player is poisoned.
- 8DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 3
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 4
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 5
LleechThe Lleech points to a player. That player dies.
- 6
TinkerThe Tinker might die.
- 7DDawn
Wait for a few seconds. End the Night Phase.
Wraith, Pope, Bootlegger, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Lleech & MastermindIf the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability.