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Snake Hunt

v1.0.0

by PogoFoxCustomDifficulty:

5
Pope
Bootlegger
Djinn

Bootlegger rules

  • At the end of each day, each player must choose another player publicly, going clockwise, starting from a random player. If a player's character chooses a player at night, this public end-of-day choice counts as their night's choice. If a player's character does not choose a player at night, their end-of-day choice has no effect. If multiple Snake Charmers choose the same player that registers as a Demon, the first Snake Charmer to choose that player triggers the rest of their ability.
  • At night, the Storyteller will only wake players whose characters/alignments have changed to inform them, and wake a player who has just become The Demon so they can choose one player privately.
  • There are more Snake Charmers than Soldiers in play. The number of Soldiers is equal to the number of Outsiders plus or minus 1.
  • Soldiers cannot be poisoned by the Demon.
  • A Recluse can register as a Demon to a Snake Charmer, and can register differently to each Snake Charmer that chose them in a night.
  • The night a Pukka is chosen by a healthy Snake Charmer, the old Pukka's already-poisoned target still dies from the poison (but their most recent end-of-day target is not poisoned), and the new Pukka privately chooses a new player to be poisoned.
  • The night a Lleech is chosen by a healthy Snake Charmer, the old Lleech's new end-of-day target does not die, and the new Lleech privately chooses a player to be their host.
  • The poisoning caused by a Snake Charmer only lasts for two nights (the night of the poisoning, and the next night until dawn).

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Snake Charmer

    Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.

  • Soldier

    You are safe from the Demon.

Outsider

  • Tinker

    You might die at any time.

  • Recluse

    You might register as evil & as a Minion or Demon, even if dead.

Minion

  • Devil's Advocate

    Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

  • Wraith

    You may choose to open your eyes at night. You wake when other evil players do.

  • Goblin

    If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

  • Mastermind

    If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

Demon

  • Pukka

    Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.

  • Lleech
    Jinxed with Mastermind

    Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.

Traveller

  • Thief

    Each night, choose a player (not yourself): their vote counts negatively tomorrow.

  • Bureaucrat

    Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.

  • Bone Collector

    Once per game, at night, choose a dead player: they regain their ability until dusk.

  • Voudon

    Only you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required.

Fabled & Loric

  • Pope

    There are duplicate good characters in play. They might also be bluffs.

  • Bootlegger

    This script has homebrew characters or rules.

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Lleech

    The Lleech points to a player. Place the Poisoned reminder token.

  5. 5
    Snake Charmer

    The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.

  6. 6
    Devil's Advocate

    The Devil’s Advocate points to a living player. That player survives execution tomorrow.

  7. 7
    Pukka

    The Pukka points to a player. That player is poisoned.

  8. 8
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Snake Charmer

    The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.

  3. 3
    Devil's Advocate

    The Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.

  4. 4
    Pukka

    The Pukka points to a player. That player is poisoned. The previously poisoned player dies.

  5. 5
    Lleech

    The Lleech points to a player. That player dies.

  6. 6
    Tinker

    The Tinker might die.

  7. 7
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Wraith, Pope, Bootlegger, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Lleech
    Jinxed with Mastermind
    Lleech & Mastermind

    If the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability.